Hints

Open one hint at a time — the answer is always in the last one. ← back

Supply locker — the four symbols (Player 1)

Hint 1

The door says "match the hull markings." Player 1 doesn't have hull markings… who does?

Hint 2

Player 2: describe the shapes stenciled on the big engine, in the numbered order.

Answer

Moon, Triangle, Star, Hexagon.

Power cells (Player 2)

Hint 1

The fuse box wants specific cells hot. The map for it is inside Player 1's supply locker.

Answer

Turn on II, V and VI only.

Long-range comm (Player 1)

Hint 1

The sticky note gives a formula. The gauges it mentions are in the engine room — and they're dark until the power cells are set.

Hint 2

Gauges read 8, 3 and 5. Add them, then double it.

Answer

Tune the radio to 32.

Coolant valves (Player 2)

Hint 1

The radio on the bridge printed a ticker tape with the valve order.

Answer

Port, Port, Starboard, Center (left, left, right, middle).

Power routing switches (Player 1)

Hint 1

Clearing the steam in the engine room reveals a relay spec — six little switches, some up, some down.

Answer

Up, down, up, up, down, up (I on, II off, III on, IV on, V off, VI on).

Maintenance locker (Player 2)

Hint 1

Once the switches are right, Player 1's terminal wakes up with a three-digit code.

Answer

4 - 7 - 1.

Airlock override (both players)

Hint 1

The cassette tape in the maintenance locker has the override word. Both players type it on their keypad.

Answer

UNITY.