Open one hint at a time — the answer is always in the last one. ← back
The door says "match the hull markings." Player 1 doesn't have hull markings… who does?
Player 2: describe the shapes stenciled on the big engine, in the numbered order.
Moon, Triangle, Star, Hexagon.
The fuse box wants specific cells hot. The map for it is inside Player 1's supply locker.
Turn on II, V and VI only.
The sticky note gives a formula. The gauges it mentions are in the engine room — and they're dark until the power cells are set.
Gauges read 8, 3 and 5. Add them, then double it.
Tune the radio to 32.
The radio on the bridge printed a ticker tape with the valve order.
Port, Port, Starboard, Center (left, left, right, middle).
Clearing the steam in the engine room reveals a relay spec — six little switches, some up, some down.
Up, down, up, up, down, up (I on, II off, III on, IV on, V off, VI on).
Once the switches are right, Player 1's terminal wakes up with a three-digit code.
4 - 7 - 1.
The cassette tape in the maintenance locker has the override word. Both players type it on their keypad.
UNITY.